The core gameplay loop is recognizably based on Touring/Mille Bornes - but we've added a lot of new mechanics that change it significantly!
whoops, thank you! fixed
You need to hold the Look Closer button, not just tap it! (we might change that in a future update)
Not in general! We do plan to run a few promos on episodes of the BestNetTech podcast, and maybe put some teaser excerpts from this podcast into the BestNetTech feed between regular episodes - plus at some point Ben will be joining Mike on the BestNetTech Podcast to talk about the launch of Ctrl-Alt-Speech. But other than that additional stuff, the BestNetTech Podcast will be proceeding as normal!
I dunno, I think it lacks a certain je ne sais quoi unique to his particular personality disorder.
lol this comment is like an unholy hybrid of a Linda Yaccarino tweet and a Donald Trump tweet
yeah, my bad! Sorry - fixed now
whoops, my bad! I messed up in my copy-pasting! Afraid it was Rhizome's comment that won - fixing it now
I'm fond of this boss music from Pikmin too: https://www.youtube.com/watch?v=cXUkxWx40H8
I'm not personally the type to download and listen to an album of retro chiptunes themselves, but there are indeed a lot of bangers in the world of nintendo music: https://www.youtube.com/watch?v=hASvFH3w1Ik
You haven’t had any brand issue by ending your game name with “Tycoon” ?I similarly assumed that there would probably be issues but, when we looked into it, it turned out there are no trademark issues around "tycoon" and it's used generically as a genre descriptor in the names of lots of games by different companies
Very little of the content in the game even has anything to do with political viewpoints because, contrary to what you might believe, political speech is only a small slice of the content that moderators deal with.
whoops! fixed, thanks
Could definitely package it up as a PC game. Mobile is a lot tougher - the interface doesn't currently support screens below a certain size, and it also relies on mouseover tooltips for conveying important (if technically not 100% critical) information.
Yeah - we certainly investigated engines (Twine and Inkle were our top contenders) but ultimately it seemed easier to get the functionality we wanted by building it ourselves
Nope, not Twine! No engine really - it's built in HTML/Javascript using the Vue.js framework, utilizing a little bit of the engine Randy Lubin (our game-making partner) built for his project StorySynth but mostly built from scratch.
whoops my bad, fixed!
Indeed. At some point that sentence was going to be "the one that won first place" and I guess the wrong word survived :) fixing!
whoops - fixed!
fixed!