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A Small Percentage Of Skyrim’s Sales Were On Non-Microsoft Platforms; Its Sequel Will Be Microsoft Exclusive

from the to-spite-your-face dept

So, the fact that Microsoft would be taking the next game in the Elder Scrolls series, the 6th game, to Xbox and PC exclusively isn’t the world’s biggest surprise. Xbox chief Phil Spencer made waves back in 2021 (before all the drama surrounding Microsoft’s future acquisition of Activision Blizzard) noting that he saw advantages to making Elder Scrolls 6 exclusive to Microsoft systems. That wasn’t seen as a fully official statement of fact, however, and fans held out hope that maybe Microsoft would change its mind. With some recent reveals of internal Microsoft documents coming out of the Microsoft/FTC battle, however, we can pretty much put all that hope to rest.

The trend line is pretty clear in the image above. As time has gone on since Microsoft acquired Zenimax, more and more titles have been pulled back into Microsoft platform exclusives. Notably, this is also in contradiction to statements Spencer himself made years ago about exclusivity, in which he often made comments suggesting that wasn’t something Microsoft was particularly interested in.

Okay, so it’s interesting, but mostly confirming what was already being anticipated, so why are we talking about it? Well, because taking the next Elder Scrolls title exclusive deserves a bit deeper of a dive than we’ve done previously. Microsoft clearly has some kind of strategy in mind with all of this, but I can’t for the life of me figure out what it would be. The obvious answers really point to only three potential options: Microsoft wants to use exclusives to push more Xbox sales, to push more gamers into PC gaming and off of consoles, or some combination of the two.

Here’s the problem, though. The best sales figures I can find suggest that by August of this year the PlayStation 5 has outsold the Xbox Series X/S roughly 15 million to 11 million, respectively. And the sales delta in favor of Sony has been growing steadily over the past year, likely as supply crunch issues for the PlayStation get resolved. Sure, you say, but that’s what Microsoft is trying to combat.

Well, okay then, let’s look at sales figures for Skyrim, the prequel to the forthcoming Elder Scrolls 6. Now, the caveat that comes with those sales figures is that they are frustratingly incomplete. Steam isn’t particularly forthcoming with sales figures around specific titles, but the suspected sales figures for PC sit around 15 million units for the original version, and another 11 million for the Special Edition that was released in 2016. Xbox sales for the original version are just under 9 million on the 360 and just under 2 million on the Xone. That’s 44 million sales in total. I can’t seem to find sales figures I trust for the Special Edition on the Xbox Series X/S, but you would expect it to be something like a third less than the original, as was the case with the PC versions. Let’s call it 6 million, which might be a bit high. So we’ve got roughly 50 million unit sales of Skyrim on Microsoft systems.

Here’s the thing: recent reports indicates that Skyrim surpassed 60 million total unit sales several months ago. Let’s say the current total gross sales figures sit at something like 61 million. That would mean that Skyrim, not a Microsoft exclusive, sold something like 82% of its total units on Microsoft platforms. That isn’t the same as being totally exclusive, but it’s awfully damned close for one of the best selling games of all time.

And yet Microsoft sees taking its sequel exclusive as a strategic move. But to accomplish what, exactly? Sell more Microsoft systems? The majority of the last game was sold on Microsoft systems anyway, so what’s the point? What percentage of the 10 million or so folks who bought Skyrim on other platforms will buy an Xbox or PC instead of a PS6 because this game and few others are exclusives? The answer isn’t half. It’s probably not even a quarter. It’s probably less than one-tenth, though admittedly this is speculation, but speculation based on past evidence.

So would the additional sales of those systems really be enough to offset taking what will be one of the most hotly anticipated games ever out of several money-making platforms?

I have a hard time believing that’s the case.

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Companies: microsoft

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Comments on “A Small Percentage Of Skyrim’s Sales Were On Non-Microsoft Platforms; Its Sequel Will Be Microsoft Exclusive”

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30 Comments
Somewhat Less Anonymous Coward (profile) says:

I think the end goal is something called a monopoly. The FTC leak revealed that M$ wants / considered buying Nintendo and Valve, as discussed by Gamers Nexus. In other words, the positive financial outcome is not in the immediate future, but after the accomplishment of the goal.
Imagine the dystopia: no more Valve helping to run games on Linux, no more Nintendo hardware, exclusives to pressure Sony for the next console generation, just bloated with spyware Win 12 and Xbox Something-Silly.

TKnarr (profile) says:

The goal: developer share

Developer share. Making more games Xbox-exclusive means more game developers with experience developing only Xbox-exclusive games and fewer with experience developing cross-platform games. That translates into other software houses having more trouble finding experienced cross-platform game developers and having to either go Xbox-exclusive or ending up with inferior non-Xbox versions because of inexperienced developers. Eventually there’s fewer job openings asking for cross-platform experience and you end up shifting the developer population away from being able to do games for anything but the Xbox. And then when you get accused of being a monopoly you get to claim that it’s not your fault that developers like your platform more than the others.

Anonymous Coward says:

Re:

I think its more the cost of having to hire these developers, port and debug the game, and provide support for the next decade for a title that makes up less than 20% of it’s sales. Microsoft probably looked at the cost of supporting the title on PS vs the revenue it brings in and concluded it wasn’t worth the outlay.

Anonymous Coward says:

Re: Re:

If your using the maths where Star Wars produced no profit, sure.

But in the end they do not care about a few million or hundred million from playstation users, Its all about the big dream of getting the games market as a monopoly and the billions they could make if they succeed in this effort.

After all playstation users are not there users.

coming soon, all blizzard and activision games are pc and xbox only….

That One Guy (profile) says:

'We would never do that thing we've been doing for years now...'

Worth keeping front and center that this is the same company that argued that regulators were being downright silly in objecting to them buying another game company because after all, what reason would MS have for making games exclusive to their own platforms?

Clearly they’ve decided they’ve got some reason to do it.

Anonymous Coward says:

The point with the chart specifically listing several of them being multiplayer has been a Zenimax strategy for many years before the acquisition. This was a top-down imposition by Zenimax execs that many devs, like the Redfall team, hoped in vain Microsoft would reverse (MS take a hands off approach to the actual games under development at acquired publishers) so it’s not really relevant to MS’ making them exclusive.

Anonymous Coward says:

Re:

Plus, when it comes to the multiplayer titles not having cross-platform play, most of them (ESO, FO76, Deathloop) were released or developed BEFORE the takeover, and for multiple console platforms, but during the period when Sony, sitting victorious on top of the 8th console generation, prohibited console cross-platform play on PS4/5 to protect their own monopoly.

The old Alien Vs Predator situation.

MindParadox (profile) says:

I love how everyone is all “Oh noes! MS is making games exclusive! what monsters!” ignoring the overwhelming amount of crap sony has done in this very vein, inlcluding attempting to stop any efforts at crossplay because they were the leader in sale at the time.

I genuinely believe the quote was something like “Why would we do crossplay when everyone buys our consoles for gaming?”

Bruce C. says:

A more benign explanation?

How about ROI? If you get 90% of your sales from Microsoft platforms, why spend extra development work porting your game for small marginal gains in sales? Such ports are non-trivial.

One reason Skyrim was on so many platforms and repackaged so many times at the end was to keep the Elder Scrolls IP alive during the long hiatus before TES 6. If they take another 15 years before TES 7 I’m sure we’ll see ports of TES 6 to other platforms.

PaulT (profile) says:

Re:

They’re more about leveraging a dominant position in an industry to gain unfair advantages. Such as, Sony having bought developers, making titles exclusive and forcing people to buy a PlayStation to play their games.

Which, as much as my 2000s self would be confused by, is why I tend to defend MicroSoft in these discussions. They absolutely failed antitrust many times, but compared to Sony? I can play Starfield if I don’t have a PC or an XBox, where’s my access to God Of War?

Anonymous Coward says:

Re:

Eh, Skyrim has a multitude of issues on all platforms. It’s just that those issues very by platform…

Skyrim is so notoriously buggy that the Wiki(s) keep notes about bugs (including platform specific ones) in the footnotes of relevant articles. One of the wikis (can’t remember if the other dose) even keep notation if a bug was fixed by the most used bugfix mod in the entire player base.

PaulT (profile) says:

“What percentage of the 10 million or so folks who bought Skyrim on other platforms will buy an Xbox or PC instead of a PS6 because this game and few others are exclusives?”

Well, the first mistake there is not recognising that MS aren’t focussing as much on individual sales and hardware as much as they are on Game Pass and making it available everywhere. They’re using this to promote xCloud and subscription. You can play Starfield on a tablet or a MacBook if you pay them the monthly fee.

Whether that’s the right strategy remains to be seen, but if you’re going to judge this purely by units sold and new hardware shipped, you might need to adjust your outlook. I recently obtained a Series X so I can play natively if I want, but before that I still had at least 4 options to play the game if I wanted to – and I don’t own a Windows PC. Whereas, I just don’t bother with Sony exclusives right now because I don’t have enough time to play everything and I’m not buying a PS for 6 games.

LostInLoDOS (profile) says:

We get it. Author owns a PlayStation.

you forget that Microsoft has been working directly with both Corel and codeweavers on compatibility for MacOS and Linux.
So you have PC and Xbox officially, and Linux and MacOS indirectly. And BSD for those that want to.
Hardly exclusive on four different platforms.
You also ignore that a large part of PS sales in the last 2 years are USED systems. Official and partner “refurbished” units.
The platform is bleeding developers. And dedicated users left in droves.

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